Large Town: Fìkh Jĭul Ěkhgělmǐah

Fìkh Jĭul Ěkhgělmǐah

Fìkh Jĭul Ěkhgělmǐah
Example Constructi architecture.
StateFederation of Alveria
ProvenceRubivælǐ District
Sub ProvenceYuhko Zone
RegionVx-96h Rǐrkhamla Brushlands
Founded949
Community LeaderAdministrator Mé̄bó̄y Mp̪v 'Honey Devon' Mboīb Ermēs Vúrmër Zlkdshê
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2722 m (8930 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population1507
Population Density251 people per km2 (753 people per mi2)
Town AuraIllusion
Naming
Native nameFìkh Jĭul Ěkhgělmǐah
Pronunciation/ʤul/ /ˌɛxgɛlˈmɪah/
Direct Translation[sweet] [pride]
Translation[Not Yet Translated]

Fìkh Jĭul Ěkhgělmǐah (/ʤul/ /ˌɛxgɛlˈmɪah/ [sweet] [pride]) is a subtropical Large Town located in Yuhko Zone, Rubivælǐ District, within the Federation of Alveria.

The name Fìkh Jĭul Ěkhgělmǐah is derived from the Constructi language, as Fìkh Jĭul Ěkhgělmǐah was founded by Vrimszeh Trgfèj, who was culturaly Constructi.

Climate

Fìkh Jĭul Ěkhgělmǐah has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Jĭul Ěkhgělmǐah receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Jĭul Ěkhgělmǐah covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2722 m (8930 ft) above sea level.

Overview

Fìkh Jĭul Ěkhgělmǐah was founded durring the early 11th century, by Vrimszeh Trgfèj. The establishment of Fìkh Jĭul Ěkhgělmǐah was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Jĭul Ěkhgělmǐah's construction back out of the project. Vrimszeh Trgfèj pushed on reguardles, and Fìkh Jĭul Ěkhgělmǐah was finished, but starts off as a terible place to live.

Fìkh Jĭul Ěkhgělmǐah was built using the conventions of Constructi durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Fìkh Jĭul Ěkhgělmǐah is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Jĭul Ěkhgělmǐah is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Jĭul Ěkhgělmǐah's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Fìkh Jĭul Ěkhgělmǐah's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Fìkh Jĭul Ěkhgělmǐah has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Fìkh Jĭul Ěkhgělmǐah long.

Civic Infrastructure

Fìkh Jĭul Ěkhgělmǐah has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Jĭul Ěkhgělmǐah has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Jĭul Ěkhgělmǐah. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Jĭul Ěkhgělmǐah's parks.

Fìkh Jĭul Ěkhgělmǐah has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Jĭul Ěkhgělmǐah.

Fìkh Jĭul Ěkhgělmǐah has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Jĭul Ěkhgělmǐah has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Jĭul Ěkhgělmǐah has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Jĭul Ěkhgělmǐah has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Jĭul Ěkhgělmǐah's public wards, blessings, and other arcane systems.

Fìkh Jĭul Ěkhgělmǐah possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fìkh Jĭul Ěkhgělmǐah's grid is powered by a god's will and kindness.

Fìkh Jĭul Ěkhgělmǐah has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Jĭul Ěkhgělmǐah's natural decorations nor waterways.

Fìkh Jĭul Ěkhgělmǐah has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Jĭul Ěkhgělmǐah has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Jĭul Ěkhgělmǐah's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is skipped in Fìkh Jĭul Ěkhgělmǐah.

The Herd Animal, Scythe Horn near Fìkh Jĭul Ěkhgělmǐah are known to be almost tame, such that they can be put to domestic use.

Fìkh Jĭul Ěkhgělmǐah's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Augury energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6103 m2
    • Cattle and Similar Creatures: 376
    • Poultry: 4521
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

482 of Fìkh Jĭul Ěkhgělmǐah's population work within a Foundational Occupation.

935 of Fìkh Jĭul Ěkhgělmǐah's population do not work in a formal occupation, but do contribute to the local economy. 90 (6%) are noncontributers.

Points of Interest

Fìkh Jĭul Ěkhgělmǐah produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Fìkh Jĭul Ěkhgělmǐah has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History